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Daz3d genesis 8 genital morph1/24/2024 ![]() Si ils ne le sont pas, il suffit de cliquer sur edit morph export rules puis add et sous rules il doit etre inscrit 0 ou autre si vous avez d autrres morphs, sous match vous inscrivez le debut de vos morphs, pour moi c etait XY et sous action vous choisissez export. Dans Staging cliquer sur la petite fleche a coté de yes pour verifier que tous les morphs sont sur yes. Pour ceux que ca peut interesser: Pour un genital Male XY Dans Daz vous Ouvrez le genital seul, sans l attribuer a un g8 male ou autre, vous l exportez en FBX avec comme options cochées : Figures, Animations, Locks, Limits, Morphs, choisir FBX 2012 binary, Merge clothing into figure skeleton, allow degraded skinning, subd information. I've tried that and I've googled around a bit, not sure if it's possible. So try showing all the mesh of the base body and then export your FBX. But CC3 needs for the entire body mesh to be visible when exported from DAZ. Hopefully CC3 can see it as an accessory or cloth on import. My understanding is that it hides some of the original body mesh. Using the base genesis 3 female, and this is the error I get. Please tell us which Daz 3D figures you are using and post a screenshot of your export settings from Daz Studio (no screenshots of the genitalia please). You will need to explain more about the problem for us to be able to help you. Does it have to do with daz's geografting? Is this a bug or a feature? I've tried three different types of genitalia. ![]()
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